Alright I’m bored so if you reblog this I will make you all chibi’s based on your blog like this one:
Poses will differ due to your blog.
(bonus: if you think I’ve forgotten or I’m taking too long then you I give you full permission to drop a reminder into my ask box) :)
On top of Micro$oft denying the Skullgirls X360 patch AGAIN and delaying it another three weeks (this time because somebody at Konami fucked up), Paypal is holding hostage $35000 from the Indiegogo drive and Peter at Lab Zero can’t write anybody a paycheck this week.
Right. So, here’s the problem with this whole situation. The Skullgirls community is trying to be supportive with this whole campaign, and in raising the amount we did, we are. The problem is this. Everyone donated with the idea of voting in their favorite character, and if they don’t make it in, they’ll withdraw their donation. Which is fucking bullshit, by the way.
Here’s the thing - I completely understand Paypal’s fear of the sitation. When people raise that amount of money in that amount of time, its going to turn heads. With people that are so outspoken in holding their own money hostage for votes for a character in a video game, Paypal has every right to be afraid of losing money. They’re 300,000 dollars short of a million bucks(ballpark), and they could lose all of it if you selfish bastards withdraw your money because your favorite character didn’t make it into the game.
I’m not going to mince words. I love Skullgirls because its fun, and I’ve made a small community out of it with my friends. But if you jerkoffs ruin the life that is about to be breathed into this game by being petty, and Lab Zero decides not to support the game anymore, I completely support their decisions.
“But Brian, you only donated 2 dollars! You don’t have a say in this!” Go fuck yourself. I bought the game twice when it first came out a year ago, and if and when it does get released on PC, I’ll be buying it then too. I didn’t have money during the time of the campaign, sue me. Every signle one of you threatening to pull your pledge if Minette or Annie, or Umbrella, or whoever the flavor of the month is doesn’t get into the game is unequivocally and utterly responsible for the death of the game, and I would bet money that at least half of you wouldn’t even care, because your precious character wasn’t chosen. You’re no better than Paypal in this situation. And to take it a step further, I’d bet money that a lot of you don’t even really play the game.
If you all want this DLC to happen, put your money where your mouth is, and be happy that Skullgirls is even getting DLC in the first place.
~From the desk of Brian Shapiro~
If you follow my blog, you probably know that I’m studying game development in college. Well, seeing as I haven’t posted on here in awhile, I can’t seem to remember what I said, and didn’t say, so here goes:
Last semester I had the pleasure(read: absolute disgust when thinking about it in retrospect) of working on my very first game with a team of classmates. About half-way through, the team imploded due to various issues. By the end of the class, we had an unfinished product because we had set our goals too high for the team’s collective knowledge. And if cutting me open wasn’t enough, the rest of the team blamed the entirety of the fault on me. It was my fault we didn’t have a finished product. It was my fault for everything. Now I admit that part of the blame was mine. I had never programmed before, even in Game Maker, and I got stubborn about it. A lot of shit never got done. But that in no way makes the entire failure rest on me.
Fast forward to this past week, I started getting random phone calls from an unknown, and soon, blocked phone number. I would answer the phone, they would say my name, and when I asked who was speaking they hung up. I had an idea of who was calling me by the voice I heard, but nothing concrete. But a fire was being lit under me - I was being reminded of the hell I went through in high school. Today, I find out that my suspicions were correct in who was pranking me. Prank phone calls don’t mean a damn thing to me. In fact, I enjoy a good prank phone call if I can laugh about it when looking back. But the fact that they were CLEARLY trying to get me to blow up was what was pissing me off.
It’s the same damn guys that I worked with on the game. Next week, I’m going into school to let my advisor know what’s going on and what I should do about it. I’m getting steamed just thinking about it, and I can’t have that.
-From the desk of Brian Shapiro